Non-visual mirror Brightpath Tutors · no customer data

Move the Target, Move the Team

How do alternative rules change cost, individual outcomes and the behaviour rewarded?

Narrative sequence

  1. Current rule — Every fictional transaction receives a payout under the current rule.
  2. Replay candidate — The same stable transactions replay under one candidate rule.
  3. Separate outcomes — Total cost, new-customer reward and individual change separate.
  4. Winners and losers — An affordable aggregate opens into winners and losers.
  5. Adversarial records — Gaming and boundary cases enter as explicit adversarial records.
  6. Sensitivity — Threshold and leave-one-person sensitivity challenge the ranking.
  7. Decision matrix — Candidate schemes finish in a trade-off matrix; behaviour remains UNKNOWN.
Every value encoded by the visual
EvidenceValueStatus / meaning
Current totalR186,400replay
Candidate totalR201,900replay
People higher9distribution
People lower5distribution
Median change+4.2%distribution
Behaviour responseUNKNOWNnot observed

Trivial baseline

Current fictional commission rule replayed over fixed historical transactions.

Sensitivity

Move thresholds, add adversarial transactions and remove one person at a time; behavioural response remains outside arithmetic replay.

Strongest counter-case

Fixed-behaviour replay cannot predict how people respond when incentives change.

Verdict

SURVIVES: arithmetic cost and distribution. UNTESTABLE: behavioural uplift before rollout.

Synthetic example. Deterministic fictional records; not customer data or achieved customer results.